Pages: 1 2 3 4 5 6 7 8 [9] 10 20 |
161. suggestion for training skills - in Player Features and Ideas Discussion [original thread]
Don't be a slave of your skills then. Instead of waiting for the things you could do with better skills, look for things you can already do with the skills you have and have a little patience with the skilling. It would not help you at all if trai...
- by Jin Labarre - at 2009.05.06 09:57:00
|
162. Purchasable Level 5 Skills - in Player Features and Ideas Discussion [original thread]
Whitehound, you are new to EVE and I understand how you feel. I think pretty much half of us had similar sentiments when they were new to the game, when we couldn't do all that much and felt overly inferior to anyone else. You play the game and al...
- by Jin Labarre - at 2009.05.06 09:51:00
|
163. Faction Warfare Evolution - in Player Features and Ideas Discussion [original thread]
All faction ships are more or less tailored to be effective against the faction's primary enemy. Amarr vs. Minmatar and Caldari vs. Gallente. This affects their weapons of choice, their resistance stats, their EW systems and many other things. The...
- by Jin Labarre - at 2009.05.06 09:38:00
|
164. Noob Ships - in Player Features and Ideas Discussion [original thread]
I'd really like this change. The game should also not only check if I have a ship at the station. It should also check for packaged ships. Most of the Velators I got were thrown at me when I just wanted to fetch a ship I had just bought, which wa...
- by Jin Labarre - at 2009.05.06 09:07:00
|
165. New Idea for Walking in Stations - in Player Features and Ideas Discussion [original thread]
Anything that is important or in high demand, in limited supply and of unlimited use hurts a game big time. CCP realized this problem with the BPO lottery and shut it down. I hope they never screw up like that again. If shop slots could be bought...
- by Jin Labarre - at 2009.05.04 02:15:00
|
166. capital MINING ship - in Player Features and Ideas Discussion [original thread]
Originally by: tan danei This pretty much sums up the life of the solo low/0.0sec miner... The problem of a low/0.0sec solo miner is being naive enough to mine solo. Trust me, highsec missionrunners have no easy time as well, when they...
- by Jin Labarre - at 2009.05.03 00:20:00
|
167. JETCAN/TRASH - in Player Features and Ideas Discussion [original thread]
1. Unless a new way is created to fight without Concord interference in highsec, jetcans are needed the way they are. 2. Unless a new way is created to transfer cargo between ships in space, jetcans are needed the way they are. 3. Unless a new way...
- by Jin Labarre - at 2009.05.02 02:48:00
|
168. Strategic Juggernauts - in Player Features and Ideas Discussion [original thread]
And you seriously think I posted in the wrong thread?
- by Jin Labarre - at 2009.05.01 00:13:00
|
169. My idea for de-gimping Faction Ships - in Player Features and Ideas Discussion [original thread]
So... The ship feels more at home in such a system. This makes the thrusters happy, the reactor feels more confident and the main gun batteries finally ask out the energy grid for a date in the hangar, where they drink lorentz fluid and have a cha...
- by Jin Labarre - at 2009.04.30 19:40:00
|
170. Strategic Juggernauts - in Player Features and Ideas Discussion [original thread]
Man, this is a loooong list of features of which every second seems to totally screw how things usually work in EVE.
- by Jin Labarre - at 2009.04.30 19:34:00
|
171. Request: Khanid BS - in Player Features and Ideas Discussion [original thread]
I'd love that, too. Khanid ships are awesome and I'd like to have a Khanid battleship in my arsenal. With Amarr, it is just a bit different from the other races. The Khanid are not just a bloodline. They are whole sub-faction. They need more nift...
- by Jin Labarre - at 2009.04.30 02:49:00
|
172. new ships: chemical warfare ships, infiltrator ships, deflector ships - in Player Features and Ideas Discussion [original thread]
Chemical warfare? Seriously? What kind of miraculous wonderflonium should that be? At first glance, that concept sounds stupid. At second glance, it sounds even more stupid. At third glance... Well, it would be about as ridiculous as a molecula...
- by Jin Labarre - at 2009.04.29 11:41:00
|
173. [Proposal] easy solution to mission running macro haulers - in Assembly Hall [original thread]
Sounds reasonable.
- by Jin Labarre - at 2009.04.27 00:55:00
|
174. tractor beam skills - in Assembly Hall [original thread]
There is already a skill that fits tractor beams, because it is already a prerequisite for capital tractor beams. Graviton Physics Just implement it for such an application. It's a x5 skill, btw.
- by Jin Labarre - at 2009.04.24 13:05:00
|
175. Populating Stations - in Player Features and Ideas Discussion [original thread]
CCP could make non-Pod accounts. Pay only a 5$ subscription. Full access to stations after ambulation. Learning limitations like trial accounts. No implants of any kind. Cannot make contracts. Able to fly a new ship class: Light Starfighters. W...
- by Jin Labarre - at 2009.04.24 12:31:00
|
176. [Proposal] Small Tractor Beam on BS is stupid. GIVE US MEDIUM / LARGE - in Assembly Hall [original thread]
I'd like this. Make them require Graviton Physics, though. Like the capital tractor beam. Medium could require Graviton Physics II Large could require Graviton Physics III Capital already requires Graviton Physics IV I don't think the range incr...
- by Jin Labarre - at 2009.04.24 01:35:00
|
177. More Ships? - in Player Features and Ideas Discussion [original thread]
Originally by: Ruze Ahkor'Murkon They are, of course, ALL overpowered in a way. Specifically designed to be the very epitome of their race. The powerful epitome of the race's armadas are the Dreadnoughts and Titans. Amarrs laser stuff...
- by Jin Labarre - at 2009.04.24 01:21:00
|
178. 4 new Dreads? - in Player Features and Ideas Discussion [original thread]
I think it is a good concept, basically. Caldari deserve to have a hybrid dreadnought, since hybrids have been the caldari main weapons under the old character creation system and about half their ships are hybrids platforms. Makes no sense to sh...
- by Jin Labarre - at 2009.04.23 22:38:00
|
179. Jump Clone Availability - in Player Features and Ideas Discussion [original thread]
I think it has merit. There should be more medical facilities and all corporations should have at least one somewhere.
- by Jin Labarre - at 2009.04.22 15:06:00
|
180. [ISSUE] Give Assault Frigates a 4th Bonus - in Assembly Hall [original thread]
Since I love Assault Ships, I'd love to see them receiving more love. Even if it means encountering even more Russian campers in Assault Ships.
- by Jin Labarre - at 2009.04.21 14:03:00
|
Pages: 1 2 3 4 5 6 7 8 [9] 10 20 |
First page | Previous page | Next page | Last page |